Some quick design work done for the Ryse: Sword of Damocles comic while I was working at Xbox.

The game was still being refined, and so we actually didn't have final designs for a lot of the characters that would end up in the final game; as a result, I was given a fair amount of free reign to do what I wanted with the characters/costumes, so long as the reflected some of the silhouette and shape language that had already been established.